The Effect of Contextual Learning Trough Teaching Materials Application-Based on Problem Solving Ability

Ismi Zakiah(1*), Heris Hendriana(2), Wahyu Hidayat(3),


(1) IKIP Siliwangi Cimahi
(2) IKIP Siliwangi Cimahi
(3) IKIP Siliwangi Cimahi
(*) Corresponding Author

Abstract


Explanation of material is still in the form of calculations and teaching materials used are in the form of teaching modules that are not based on contextual problems. This is difficult to apply in bold learning, so students still have difficulty solving problems. This study aims to measure the effectiveness of contextual learning using application-based teaching materials on students' problem solving abilities. This research method uses true experimental, while the research design used is a randomized posttest only control group. The subjects in this study were class VII A and VII B with a total of 64 students. The data collection in this research uses quantitative data and the instrument used is a mathematical problem solving ability test. Data analysis in this study was using one-sample t-test and independent t-test. The results of the calculation that students have achieved the minimum criteria completeness score that is more than 70, this can be seen in the results of the one-sample t-test which obtained a sig value of 0.008 and students who used contextual learning with application-based teaching materials were better than contextual learning. This can be seen in the independent t-test, which obtained a value of sig .000, meaning that the value of sig < 0.05. So that contextual learning uses application-based teaching materials for problem solving that is effectively applied in learning mathematics

Keywords


Applications; Contextual; Problem-Solving; Teaching Materials.

Full Text:

PDF

References


Abbas, N., Ismail, Y., & Dayani, N. L. E. (2021). Mind Mapping Mata Pelajaran Matematika Untuk Kelas Ix Semester Ganjil. Euler : Jurnal Ilmiah Matematika, Sains Dan Teknologi, 9(1), 52–61. https://doi.org/10.34312/euler.v9i1.10586

Ahmad, M., & Asmaidah, S. (2018). Pengembangan Perangkat Pembelajaran Matematika Realistik Untuk Membelajarkan Kemampuan Pemecahan Masalah Matematika Siswa Smp. Mosharafa: Jurnal Pendidikan Matematika, 6(3), 373–384. https://doi.org/10.31980/mosharafa.v6i3.326

Anita, Y., Thahir, A., Komarudin, K., Suherman, S., & Rahmawati, N. D. (2021). Buku Saku Digital Berbasis STEM: Pengembangan Media Pembelajaran terhadap Kemampuan Pemecahan Masalah. Mosharafa: Jurnal Pendidikan Matematika, 10(3), 401–412. https://doi.org/10.31980/mosharafa.v10i3.1004

Astra, O. A., & Mardiana, Y. (2018). Rancang Bangun dan Analisa Pengendali CCTV Berbasis Arduino Menggunakan Smartphone Android. Jurnal Media Infotama, 14(1), 39–50. https://doi.org/10.37676/jmi.v14i1.470

Bawamenewi, A. (2019). Pengembangan Bahan Ajar Memprafrasekan Puisi “Aku†Berdasarkan Model Pembelajaran Problem Based Learning (Pbl). Jurnal Review Pendidikan Dan Pengajaran, 2(2), 310–323. https://doi.org/10.31004/jrpp.v2i2.631

Cecep, C., Mutaqin, A., & Pamungkas, A. S. (2019). Pengembangan Modul Quick Math Berbasis Mobile Learning sebagai Penunjang Pembelajaran Matematika di SMA. Prisma Sains : Jurnal Pengkajian Ilmu Dan Pembelajaran Matematika Dan IPA IKIP Mataram, 7(2), 148. https://doi.org/10.33394/j-ps.v0i0.1761

Elita, G. S., Habibi, M., Putra, A., & Ulandari, N. (2019). Pengaruh Pembelajaran Problem Based Learning dengan Pendekatan Metakognisi terhadap Kemampuan Pemecahan Masalah Matematis. Mosharafa: Jurnal Pendidikan Matematika, 8(3), 447–458. https://doi.org/10.31980/mosharafa.v8i3.517

Gideon, S. (2018). Peran Media Bimbingan Belajar Online €Œruangguru†Dalam Pembelajaran Ipa Bagi Siswa Smp Dan Sma Masa Kini: Sebuah Pengantar. Jurnal Dinamika Pendidikan, 11(2), 167. https://doi.org/10.33541/jdp.v11i2.813

Guntur, M., Kartono, K., & Junaedi, I. (2020). The Implementation of Comic Supplementary Tutor Feedback In Contextual Teaching Hybrid Learning on The Achievement of Higher Order Thinking Skill Viewed From Students ’ Mathematics Disposition. Unnes Journal of Mathematics Education Research, 11(1), 76–82.

Hakim, L. (2018). Pengembangan Media Pembelajaran Pai Berbasis Augmented Reality. Lentera Pendidikan : Jurnal Ilmu Tarbiyah Dan Keguruan, 21(1), 59–72. https://doi.org/10.24252/lp.2018v21n1i6

Hamdani. (2011). Strategi Belajar Mengajar. Bandung: Pustaka Setia.

Haqq, A. A. (2020). Pengembangan Desain Didaktis Geometri Berbantuan Perangkat Lunak Cabri3D Pada Pembelajaran Matematika Sma. Jurnal THEOREMS (The Original Research of Mathematics), 5(1), 49–60. https://doi.org/10.31949/th.v5i1.2215

Hariyono, M., & Widhi, N. E. (2021). Geoshape Digital: Media Pembelajaran dalam Meningkatkan Pemahaman Konsep Matematika SD. Jurnal Ilmiah Pendidikan Dasar, 8(1), 35–50. https://doi.org/10.30659/pendas.8.1.

Hidayat, M. F., Hapizah, Susanti, E., & Scristia, S. (2020). Pengembangan Bahan Ajar Materi Prisma Berbasis Android untuk Pembelajaran Berbasis Masalah di Kelas VIII. Jurnal Gantang, 5(2), 191–201. https://doi.org/10.31629/jg.v5i2.2362

Irawati, A. E., & Setyadi, D. (2021). Pengembangan E-Modul Matematika pada Materi Perbandingan Berbasis Android. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(3), 3148–3159. https://doi.org/10.31004/cendekia.v5i3.467

Juniantari, M., Mahayukti, G. A., Gita, I. N., & Suryawan, I. P. P. (2020). Validity of Introduction to Basic Mathematics Teaching Materials Based on Conceptual Understanding Procedures Models and Character Education. Journal of Physics: Conference Series, 1503(1), 1–11. https://doi.org/10.1088/1742-6596/1503/1/012018

Komariah, S., Suhendri, H., & Hakim, A. R. (2018). Pengembangan Media Pembelajaran Matematika Siswa SMP Berbasis Android. JKPM (Jurnal Kajian Pendidikan Matematika), 4(1), 43–52. https://doi.org/10.30998/jkpm.v4i1.2805

Kristiwati, I., Irfan, I., & Arifuddin, A. (2019). Dampak Handphone Android Terhadap Minat Belajar Siswa Kelas XI IPS Di SMAN 3 Kota Bima. Edu Sociata ( Jurnal Pendidikan Sosiologi ), 3(1), 43–52. https://doi.org/10.33627/es.v3i1.299

Kurniawati, I. D., & Nita, S.-. (2018). Media Pembelajaran Berbasis Multimedia Interaktif Untuk Meningkatkan Pemahaman Konsep Mahasiswa. DoubleClick: Journal of Computer and Information Technology, 1(2), 68–75. https://doi.org/10.25273/doubleclick.v1i2.1540

Kusumadewi, R. F., Neoloka, A., & Yasin, M. (2020). Bahan Ajar Komik Matematika Berbasis Digital Bagi Siswa Sekolah Dasar. Phenomenon : Jurnal Pendidikan MIPA, 10(1), 85–101. https://doi.org/10.21580/phen.2020.10.1.6339

Legendari, M. A., & Raharjo, H. (2016). Pengembangan Bahan Ajar Berbasis Audio Visual Terhadap Hasil Belajar Siswa Pada Materi Pokok Bangun Ruang Kubus Dan Balok Kelas Viii Di Smp N 1 Ciledug. Eduma : Mathematics Education Learning and Teaching, 5(1), 70–79. https://doi.org/10.24235/eduma.v5i1.683

Lestariningsih, N., & Suardiman, S. P. (2017). Pengembangan Bahan Ajar Tematik-Integratif Berbasis Kearifan Lokal Untuk Meningkatkan Karakter Peduli Dan Tanggung Jawab. Jurnal Pendidikan Karakter, 7(1), 86–99. https://doi.org/10.21831/jpk.v7i1.15503

Lukman, L., & Ishartiwi, I. (2014). Pengembangan Bahan Ajar Dengan Model Mind Map Untuk Pembelajaran Ilmu Pengetahuan Sosial Smp. Jurnal Inovasi Teknologi Pendidikan, 1(2), 109–122. https://doi.org/10.21831/tp.v1i2.2523

Mawarni, M. (2019). Pendekatan Kontekstual dalam Meningkatkan Penguasaan Konsep Bangun Ruang. Trapsila: Jurnal Pendidikan Dasar, 1(02), 12–21. https://doi.org/10.30742/tpd.v1i02.858

Munir, A. Q., & Setyoningsih, H. (2018). Rancang Bangun Aplikasi Location Based Service Butik Berbasis Android. Jurnal Sistem Informasi Dan Komputer Terapan Indonesia (JSIKTI), 1(1), 1–12. https://doi.org/10.33173/jsikti.7

Nasir, A. M. (2021). The Effect of the Polya Model Problem Solving Method on Improving Student Learning Outcomes in Solving Math Word Problems. Eduma: Mathematics Education Learning And Teaching, 10(2), 127–133. https://doi.org/10.24235/eduma.v10i2.8700

Nurhana, F., & Abdullah, A. A. (2021). Effectiveness of Contextual Teaching and Learning on The Ability to Mathematical Relational Understanding in Junior High School. Eduma: Mathematics Education Learning And Teaching, 10(2), 198–205. https://doi.org/10.24235/eduma.v10i2.9087

OECD. (2019). Programme for International Student Assessment. Retrieved from www.oecd.org website: https://www.oecd.org/pisa/data/

Palevi, M. R., Saputri, P. A., & Vebrianto, R. (2020). Ruang kelas virtual: pembelajaran dengan pemanfaatan permainan online Hago. JPPI (Jurnal Penelitian Pendidikan Indonesia), 6(1), 7–13. https://doi.org/10.29210/02019410

PIRLS, & T. (2016). Trends International Mathematics and Science Study.

Polya, G. (1973). How To Solve (2nd Ed). Princeton: University Press.

Putri, R. S., Suryani, M., & Jufri, L. H. (2019). Pengaruh Penerapan Model Problem Based Learning terhadap Kemampuan Pemecahan Masalah Matematika Siswa. Mosharafa: Jurnal Pendidikan Matematika, 8(2), 331–340. https://doi.org/10.31980/mosharafa.v8i2.471

Rizki, S., & Linuhung, N. (2017). Pengembangan Bahan Ajar Program Linear Berbasis Kontekstual Dan Ict. AKSIOMA Journal of Mathematics Education, 5(2), 137–144. https://doi.org/10.24127/ajpm.v5i2.674

Sakinah, E., Darwan, D., & Haqq, A. A. (2019). Desain Didaktis Materi Trigonometri dalam Upaya Meminimalisir Hambatan Belajar Siswa. Suska Journal of Mathematics Education, 5(2), 121–130. https://doi.org/10.24014/sjme.v5i2.7421

Selvianiresa, D., & Prabawanto, S. (2017). Contextual Teaching and Learning Approach of Mathematics in Primary Schools. Journal of Physics: Conference Series, 895(1), 1–7. https://doi.org/10.1088/1742-6596/895/1/012171




DOI: 10.24235/eduma.v11i1.9604

Article Metrics

Abstract view : 0 times
PDF - 0 times

Refbacks

  • There are currently no refbacks.




Copyright (c) 2022

https://thefanmetareader.org/

https://roadgetbusiness.net/

https://northrunfarm.com/

slot thailand

wetogel

slot gacor

Stockity

Stockity Login

Stockity Daftar

Stockity Web

Daftar Stockity

Login Stockity

Stockity Official

Stockity Indonesia

slot dana

bosjp

https://www.worldlakes.org/

mandiri88

slot dana

View My Stats

 

klik4d