PERANCANGAN DAN PROTOTYPING MULTIMEDIA PEMBELAJARAN ALGORITMA DAN DASAR PEMROGRAMAN
(1) 
(*) Corresponding Author
Abstract
Creativity-based independent study students is done through the computer to encourage students to
do the analysis and improvement of knowledge, explore, exploit and manage information, and
generate information and knowledge itself. Students can make the exploration of knowledge
independently. Learning materials developed through the model vary from the very day CBL
introduction of the computer, interacting with the computer, the use of specific software (word
processors, spreadsheets, or databases) and the creation of learning programs through a
programming language.
Conventional education system is in progress at this time start to have problems in relation to the
needs of 21st century education. Learning still tend in the direction of the pattern, where more
dominate role of the learning process. Students tend to be regarded as an object with the same
potential so that plurality is not a part of the students in the learning process.
The objective of the research development of this learning module is a learning algorithm based
multimedia and programming that helps the learning process in the academic environment,
enabling students to accelerate the understanding of the teaching materials, especially algorithms
and programming and to give freedom to students to make learning an explorative and repetitive at
- discussion of each subject so that teaching materials for possible use by students with learning the
various characters.
Model development system using the method of prototyping are approaches to software
development approach using a model of instructional design / development with the approach
followed by the model system. model generally recommend this approach, the sequence of activity
that includes analysis, design, development, implementation, and evaluation (ADDIE)
Keywords:
Computer based learning (CBL), learning, algorithms and programming, multimedia
Full Text:
PDFReferences
[ 1 ] Onno W. Purbo, DR ( 2002 ).â€Teknologi e-learningâ€. Elex Media Komputindo. Jakarta.
[ 2 ] L. Brady. ( 1985 ), “ Model and Methods of Teachingâ€, Prentice Hall of Australia.
[ 3 ] LTSA Learning Technology System Architecture, IEEE, 2003.
[ 4 ] Ivan T. Fabionto, ( 2004 ), “Adopting Computer-Based Learning on Programming
Languageâ€, The University of Wertern Australia.
[ 5 ] Knowledge and Learning System Graoup, NCSA, ( 2000 ). E-learning-A Review of
Literature, University of Illinois At Urbana-Champaign.
[ 6 ] Suciati dan Prasetya Irawan. ( 2001 ). Teori Belajar dan Motivasi. Jakarta : PAU-PPAI
Universitas Terbuka.
[ 7 ] Reigeluth, R.M. ( 1983 ). â€Instructional – design theoris and models: an overview of their
current statusâ€, Hilsdale, New Jersey : Lawrence Erlbaum Associates, Publishers.
[ 8 ] IEEE Standars Collection : Software Engineering, IEEE Standard 610.12-1990, IEEE, 1993.
DOI: 10.24235/eduma.v1i1.284
Article Metrics
Abstract view : 490 timesPDF - 375 times
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 Eduma : Mathematics Education Learning and Teaching