Development of Android Application Learning Media "Ruang Trigonometri" for Semester I Students of Mathematics

Putu Suarniti Noviantari(1*),


(1) PSP Matematika FKIP UNMAS Denpasar
(*) Corresponding Author

Abstract


This study aims to (1) produce learning media based on android learning (2) to know the level of feasibility of learning media according to material experts, media experts, and users, (3) to know the effectiveness of learning media to improve the learning outcomes of Senior high school students. This development study follows the steps developed by Alessi and Trollip, consisting of three stages: planning, designing, and development. Initial product validated by media expert and material expert then revised. The next stage is a small group beta test carried out to ten prospective users and tested on 5 users. Furthermore, test against 20 students. The results showed that (1) android-based mobile learning products packaged in android package format (apk) using app geyser software. (2) mobile learning product is considered feasible as a learning media based on the assessment of media experts 3,9 and material experts 4.2 with the category of very good. (3) the effectiveness of the product is evidenced by the increase of learning outcomes to reach the average score of pretest score 65 and post-test of 80  

Keywords


Instructional media; android application; trigonometry

Full Text:

PDF

References


AECT. (2004). Defenisi teknologi pendidikan satuan tugas defenisi dan terminologi AECT : Seri Pustaka teknologi pendidikan. Jakarta : PT. Raja Grafindo Persada.

Alessi, S.M. & Trollip, S.R., (2001). Multimedia for learning methods and development. Massachusetts: Pearson Education, Inc.

Belina, E. P & Batubara, F.R. (2013).

Perancangan dan implementasi aplikasi elearning versi mobile berbasis android. 4(3),76-81. Retrieved from https://jurnal.usu.ac.id/index.php/singuda_ensikom/article/view/4138

Darmawan, D. (2014). Pengembangan e-learning. Bandung: Rosdakarya.

Georgiev, T et al., (2005). "A general classification of Aplikasi Android systems." International conference on computer systems and technologies. Compsystech. Retrieved from https://www.researchgate.net/profile/Tsvetozar_Georgiev2/publication/301673819_A_General_Classification_of_Mobile_Learning_Systems/links/5720c34208aed056fa290fa8.pdf

Huda, A. A. (2013). Live coding! 9 aplikasi android buatan sendiri. Yogyakarta: Andi.

Jones, T & Brown, C., (2011). Reading engagement: a comparison between ebooks and traditional print books in an elementary classroom. International Journal of Instruction, 4(2), 6-22. Retrieved from http://www.e-iji.net/dosyalar/iji_2011_2_1.pdf

Khuzaini, N., & Santosa, R. H. (2016). Pengembangan multimedia pembelajaran trigonometri menggunakan adobe flash CS3 untuk siswa SMA. Jurnal Riset Pendidikan Matematika, 3(1), 88-99. https://doi.org/10.21831/jrpm.v3i1.9681

Miarso, Y. (2005). Menyemai benih teknologi pendidikan. Jakarta; Kencana.

Purnomo, E. A., Dalyono, B., & Handayani, S. (2018). Pengembangan Media Pembelajaran Berbasis Android pada Matakuliah Statistika Pendidikan. Jurnal Karya Pendidikan Matematika, 5(2), 117-120. https://doi.org/10.26714/jkpm.5.2.2018.117-120

Purwantoro, S., Rahmawati, H., & Tharmizi, A. (2013). Mobile searching objek wisata Pekanbaru menggunakan Location Base Service (LBS) berbasis android. Jurnal. Politeknik Caltex Riau, 1(14), 176-184.

Sudjana, N., & Rivai, A. (2011). Media Pengajaran. Bandung: Sinar Baru Algensindo

Sukarjo. (2006). Kumpulan materi evaluasi pembelajaran (Jurusan Teknologi PembelajaranProgram Pascasarjana Universitas Negeri Yogyakarta)

Surachman, Surjono. (2017). Pengembangan adaptive Aplikasi Android pada mata pelajaran biologi SMA sebagai upaaya mendukung proses blanded learning. Jurnal Inovasi Teknologi Pendidikan, 4 (1), 26-37. https://doi.org/10.21831/jitp.v4i1.9723

Squire, K. (2009). Mobile media learning: multiplicities of place. On the Horizon 17 (1), 70-80. https://doi.org/10.1108/10748120910936162

Wilson, M., & Bolliger, D. U. (2013). Mobile learning: endless possibilities for allied health educators. Journal of Diagnostic Medical Sonography, 29(5), 220-224. https://doi.org/10.1177/8756479313503734

Wiyono, K., Setiawan, A., & Paulus, C. T. (2012). Model Multimedia Interaktif Berbasis Gaya Belajar Untuk Meningkatkan Penguasaan Konsep Pendahuluan Fisika Zat Padat. Jurnal Pendidikan Fisika Indonesia, 8(1), 74-82. https://doi.org/10.25273/jpfk.v1i2.15




DOI: 10.24235/eduma.v9i2.6660

Article Metrics

Abstract view : 0 times
PDF - 0 times

Refbacks

  • There are currently no refbacks.




Copyright (c) 2020

Stockity

Stockity Login

Stockity Daftar

Stockity Web

Daftar Stockity

Login Stockity

Stockity Official

Stockity Indonesia

slot dana

bosjp

https://www.worldlakes.org/

mandiri88

slot dana

View My Stats

 

klik4d