Motivasi Siswa dalam Pembelajaran Berbicara Menggunakan Permainan Bergambar Pada Siswa Kelas Tujuh di MTs Al-Munawaroh Cirebon

Siti Luruh Ayu Noerjanah(1*), Trianis Luthfiani(2),


(1) IAIN Syekh Nurjati Cirebon
(2) IAIN Syekh Nurjati Cirebon
(*) Corresponding Author

Abstract


This research tried to find out the students motivation using picture games strategy in learning speaking of Mts Al-Munawaroh Kec. Pabedilan Kab. Cirebon. This research was based on the fact that the students still have problems during teaching learning English in the class, although they have been studying English every week. The research method uses qualitative method as known also by descriptive approach. The research finding as follows: 1) There are 28 from 30 (93.3%) students who states that picture games provide development and motivate the students in speaking skill can be seen from each activities that has been applied in the classroom. 2) Most the students states that picture game give motivating and make the students active in learning speaking. They have interesting activities. So they felt enthusiastic, excited, enjoy and active. 3) The effort from the teacher consists of four effort such as giving score, giving praise and reward, competition and punishment

Keywords


Students Motivation; Speaking; Picture Games; Qualitative Research

Full Text:

PDF

References


Ali & Savas (2017). PASAA Volume 53 entitled Motivation to speak english : A self determination

theory perspective. Turkey : Pasaa

https://files.eric.ed.gov/fulltext/EJ1153672.pdf

Amrullah, Ahmad (2015). JEELS, Volume 2, Number 2 entitled Developing language games to teach

speaking skill for indonesian senior high school learners. Gresik : JEELS

https://jurnal.iainkediri.ac.id/index.php/jeels/article/download/94/96

Anggrayani, Yessi (2011), Faktor-faktor yang mempengaruhi motivasi belajar siswa dalam mengikuti

pelajaran pengawetan. Yogyakarta : UNY

Farida, Nugrahani (2014). Metode penelitian kualitatif. Surakarta: Cakrabooks Qing. Li (2013). volume

Digital game building as assesment : a study of secondary students experience. Towson

University

https://www.researchgate.net/scientific-contributions/81134533_Qing_Li

Fitriana, Dian (2012). Improving The Speaking Skills Through Guessing Games Of The Seventh Grade

Students Of Smp Muhammadiyah 1 Seyegan Yogyakarta. Yogyakarta : UNY

Genc, B.,, & Bada, E. (2010). Volume 10, Number 2 entitled English as a world languagein academic

writing., . reading.

http://www.readingmatrix.com/articles/sept_2010/bilal_genc.pdf

Haqy, Luqman. (2015). pengaruh komunikasi antara guru dengan siswa terhadap motivasi belajar

siswa. Semarang : UIN Walisongo

Heriyati. (2017). Pengaruh Minat Dan Motivasi Belajar Terhadap Prestasi Belajar. Indraprasta.

Jakarta : PGRI University

Herawati, Siane. (2016). Penerapan Metode Bermain Game Dan Pengaruhnya Terhadap Kemampuan

Berbicara Bahasa Inggris. Malang : Universitas Kanjuruhan

Hidayati (2016). Student Motivation in Learning English By Using Games. Semarang : UIN walisongo

Mark, B. (2011). 39(2), 202-204 An exploration of speaking in class anxiety with chinese ESL learners.

System, China : Chinese University of Hong Kong

http://old.staff.neu.edu.tr/~cise.cavusoglu/Documents/Advaced%20Research%20Methods/

Quantitative/Mak%20Speaking%20in%20class%20anxiety%20survey.pdf

Nuraini, Devi (2013). Peningkatan Motivasi Belajar Siswa. Yogyakarta : UNY

Nurjanah, Ayu. Sukirlan. Ginting. (2013). The Effect Of Motivation On Students’ Speaking Ability.

Lampung : Universitas Lampung

Nurkhasanah. (2018), Exploring Students Speaking Skills Through Communication Games Strategy at

Eight Grade of MTs Islamiyah Kenanga Sumber. Cirebon : Iain Syekh Nurjati

Robiyah, Rofi. (2015). The Use Of Guessing Game To Improve Students’ Speaking Ability. Jember :

Muhammadiyah University of Jember

Saptono, Yohanes (2016). Volume I Nomor 1. Motivasi dan keberhasilan belajar. Jakarta : Regurai

Figei.http://ejournal.uki.ac.id/index.php/regulafidei/article/view/Motivation%3B%20Success%3

B%20Learning

Sugiono (2015). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung

: Alfabeta.

Susi (2013). Improving Students’ Motivation In Learning Speaking Skills Using Movement Games.

Yogyakarta : UNY

Qing. Li (2013). volume 40. Digital game building as assesment : a study of secondary students

experience. Towson University

https://www.researchgate.net/scientific-contributions/81134533_Qing_Li




DOI: 10.24235/holistik.v3i1.5565

Article Metrics

Abstract view : 2 times
PDF - 0 times

Refbacks

  • There are currently no refbacks.


30

 

30

30